Quick Summary: This video compares Paradox's Cities: Skylines and solo-developer Gamatron's Songs of Syx. I recently received a selection of review copies from Gigamic's Modern Classics line.

How Do Abstraction And Simulation Differ In Games -

This video compares Paradox's Cities: Skylines and solo-developer Gamatron's Songs of Syx. I recently received a selection of review copies from Gigamic's Modern Classics line.

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  • This video compares Paradox's Cities: Skylines and solo-developer Gamatron's Songs of Syx.
  • I recently received a selection of review copies from Gigamic's Modern Classics line.

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How do abstraction and simulation differ in games?

How do abstraction and simulation differ in games?

Read more details and related context about How do abstraction and simulation differ in games?.

13. Serious Games, Simulation and Abstraction

13. Serious Games, Simulation and Abstraction

Read more details and related context about 13. Serious Games, Simulation and Abstraction.

Abstraction in Games

Abstraction in Games

Read more details and related context about Abstraction in Games.

BC Ep. 106 โ€“ Conventions of Simulation and Abstraction in Video Games

BC Ep. 106 โ€“ Conventions of Simulation and Abstraction in Video Games

Read more details and related context about BC Ep. 106 โ€“ Conventions of Simulation and Abstraction in Video Games.

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A Critical Thought on Game Design Abstraction

Read more details and related context about A Critical Thought on Game Design Abstraction.

4X and Abstraction in Game Design - How to achieve the "one more turn" effect

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Read more details and related context about 4X and Abstraction in Game Design - How to achieve the "one more turn" effect.

A Tale of Two City Builders: Cities Skylines vs Songs of Syx

A Tale of Two City Builders: Cities Skylines vs Songs of Syx

This video compares Paradox's Cities: Skylines and solo-developer Gamatron's Songs of Syx. On the surface these are both city ...

LPV034: simulation vs abstraction, the philosophy of game design for damage and armour.

LPV034: simulation vs abstraction, the philosophy of game design for damage and armour.

Read more details and related context about LPV034: simulation vs abstraction, the philosophy of game design for damage and armour..

How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

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Read more details and related context about How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design.

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How to design an Abstract Strategy Board Game *Top 10 Mechanisms*

I recently received a selection of review copies from Gigamic's Modern Classics line. The first thing you'll notice about the