At a Glance: Excellent comparison of a level blockout with basic textures, a solid player path and working mission compared to the finished ... This video documents all of my discoveries about Amy Hennig's original version of

Uncharted 4 Development Leftovers Blockmesh Showcase -

Excellent comparison of a level blockout with basic textures, a solid player path and working mission compared to the finished ... This video documents all of my discoveries about Amy Hennig's original version of Showing off two different early versions of the Treasury multiplayer map.

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  • Excellent comparison of a level blockout with basic textures, a solid player path and working mission compared to the finished ...
  • This video documents all of my discoveries about Amy Hennig's original version of
  • Showing off two different early versions of the Treasury multiplayer map.
  • This video was part of our Siggraph 2016 presentation "Technical Art of

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Reference Gallery

Uncharted 4 - Development Leftovers (Blockmesh) Showcase
Uncharted 4 Level Blockout Comparison
Uncharted 4: Treasury Blockmesh Maps Showcase
Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4
Uncharted 4's DISASTROUS 2 Year Development Cycle
Uncharted 4: Development Videos Compilation
Uncharted 4: Development Videos Compilation 2
Uncovering Amy Hennig's Uncharted 4
Uncharted 4 General-Purpose Vertex Processing - Naughty Dog
Making of - Uncharted 4: A Thief's End
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Uncharted 4 - Development Leftovers (Blockmesh) Showcase

Uncharted 4 - Development Leftovers (Blockmesh) Showcase

Read more details and related context about Uncharted 4 - Development Leftovers (Blockmesh) Showcase.

Uncharted 4 Level Blockout Comparison

Uncharted 4 Level Blockout Comparison

Excellent comparison of a level blockout with basic textures, a solid player path and working mission compared to the finished ...

Uncharted 4: Treasury Blockmesh Maps Showcase

Uncharted 4: Treasury Blockmesh Maps Showcase

Showing off two different early versions of the Treasury multiplayer map.

Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4

Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4

In this 2017 GDC session, Naughty Dog's Matthew Gallant explores the

Uncharted 4's DISASTROUS 2 Year Development Cycle

Uncharted 4's DISASTROUS 2 Year Development Cycle

Read more details and related context about Uncharted 4's DISASTROUS 2 Year Development Cycle.

Uncharted 4: Development Videos Compilation

Uncharted 4: Development Videos Compilation

Read more details and related context about Uncharted 4: Development Videos Compilation.

Uncharted 4: Development Videos Compilation 2

Uncharted 4: Development Videos Compilation 2

Read more details and related context about Uncharted 4: Development Videos Compilation 2.

Uncovering Amy Hennig's Uncharted 4

Uncovering Amy Hennig's Uncharted 4

This video documents all of my discoveries about Amy Hennig's original version of

Uncharted 4 General-Purpose Vertex Processing - Naughty Dog

Uncharted 4 General-Purpose Vertex Processing - Naughty Dog

This video was part of our Siggraph 2016 presentation "Technical Art of

Making of - Uncharted 4: A Thief's End

Making of - Uncharted 4: A Thief's End

Read more details and related context about Making of - Uncharted 4: A Thief's End.