Quick Summary: This video reviews HyperText Markup Language (HTML) along with the concept of elements and attributes.

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39: Source code (Twine Sugarcube)

39: Source code (Twine Sugarcube)

Read more details and related context about 39: Source code (Twine Sugarcube).

439:  Moving through the program with the include command (Twine Sugarcube)

439: Moving through the program with the include command (Twine Sugarcube)

Read more details and related context about 439: Moving through the program with the include command (Twine Sugarcube).

441: Images - part 1 (Twine Sugarcube)

441: Images - part 1 (Twine Sugarcube)

Read more details and related context about 441: Images - part 1 (Twine Sugarcube).

Twine 2.6: SugarCube 2.36: Introduction: Introduction to SugarCube

Twine 2.6: SugarCube 2.36: Introduction: Introduction to SugarCube

Read more details and related context about Twine 2.6: SugarCube 2.36: Introduction: Introduction to SugarCube.

398: Branching code (Twine Sugarcube)

398: Branching code (Twine Sugarcube)

Read more details and related context about 398: Branching code (Twine Sugarcube).

Twine 2.6: SugarCube 2.36: HTML: Introducing HTML and Selectors

Twine 2.6: SugarCube 2.36: HTML: Introducing HTML and Selectors

This video reviews HyperText Markup Language (HTML) along with the concept of elements and attributes. I also explain inline ...

374: Displaying characters - the code (Twine Sugarcube)

374: Displaying characters - the code (Twine Sugarcube)

Read more details and related context about 374: Displaying characters - the code (Twine Sugarcube).

419: Character generation code (Twine Sugarcube)

419: Character generation code (Twine Sugarcube)

Read more details and related context about 419: Character generation code (Twine Sugarcube).

397: From paragraphs to code (Twine Sugarcube)

397: From paragraphs to code (Twine Sugarcube)

Read more details and related context about 397: From paragraphs to code (Twine Sugarcube).

Twine 2.6: SugarCube 2.36: Introduction: Example: Keys and Doors

Twine 2.6: SugarCube 2.36: Introduction: Example: Keys and Doors

This video reviews an example of how variables can be used in