Reference Summary: In this 2015 GDC talk, GlassLab's Erin Hoffman presents a new theory of "fun," by positing fun is shorthand for a very complex ... Over the last few years, Keith Matejka and I have been working on Skulk Hollow: a 2-player,
Asymmetric Game Design Thoughts And Approaches -
In this 2015 GDC talk, GlassLab's Erin Hoffman presents a new theory of "fun," by positing fun is shorthand for a very complex ... Over the last few years, Keith Matejka and I have been working on Skulk Hollow: a 2-player,
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- In this 2015 GDC talk, GlassLab's Erin Hoffman presents a new theory of "fun," by positing fun is shorthand for a very complex ...
- Over the last few years, Keith Matejka and I have been working on Skulk Hollow: a 2-player,
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