Short Overview: An efficient implementation of HBAO utilizing temporal integration and Hi-Z, running at 2ms on GTX1060 at 1080p. Created by Jacques Fréty (NYP/SDM Singapore) - Oct 2023 Model of the attic from Fayruso ...

Editorpaint For Unity3d Ambient Occlusion -

An efficient implementation of HBAO utilizing temporal integration and Hi-Z, running at 2ms on GTX1060 at 1080p. Created by Jacques Fréty (NYP/SDM Singapore) - Oct 2023 Model of the attic from Fayruso ...

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  • An efficient implementation of HBAO utilizing temporal integration and Hi-Z, running at 2ms on GTX1060 at 1080p.
  • Created by Jacques Fréty (NYP/SDM Singapore) - Oct 2023 Model of the attic from Fayruso ...

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An efficient implementation of HBAO utilizing temporal integration and Hi-Z, running at 2ms on GTX1060 at 1080p. Gives nice ...