Quick Summary: In this 2015 GDC talk, GlassLab's Erin Hoffman presents a new theory of "fun," by positing fun Katherine Isbister talks to Journeys in Podcasting about her book "How
Games Move Us An Exploration Of Design Innovations That Lead To Player Emotions -
In this 2015 GDC talk, GlassLab's Erin Hoffman presents a new theory of "fun," by positing fun Katherine Isbister talks to Journeys in Podcasting about her book "How
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- In this 2015 GDC talk, GlassLab's Erin Hoffman presents a new theory of "fun," by positing fun
- Katherine Isbister talks to Journeys in Podcasting about her book "How
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