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Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits
Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits
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Using Narrative as Context - Balancing Gameplay and Story Elements - Extra Credits
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Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits

Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits

Read more details and related context about Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits.

Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits

Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits

Read more details and related context about Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits.

The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits

The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits

Read more details and related context about The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits.

Narrative Mechanics - How Missile Command Tells a Story - Extra Credits

Narrative Mechanics - How Missile Command Tells a Story - Extra Credits

Read more details and related context about Narrative Mechanics - How Missile Command Tells a Story - Extra Credits.

Mechanics and Tone - How Does Gameplay Relate to Story? - Extra Credits

Mechanics and Tone - How Does Gameplay Relate to Story? - Extra Credits

Read more details and related context about Mechanics and Tone - How Does Gameplay Relate to Story? - Extra Credits.

Historical Games - Why Mechanics Must Be Both Good and Accurate - Extra Credits

Historical Games - Why Mechanics Must Be Both Good and Accurate - Extra Credits

Historical games can be a great way to learn while playing, but giving the player choice means not re-enacting history as it ...

Western & Japanese RPGs - II: Narrative vs. Expression - Extra Credits

Western & Japanese RPGs - II: Narrative vs. Expression - Extra Credits

The reasons we play games are what define them, rather than their

Cutscenes - A Powerful (and Misused) Narrative Design Tool - Extra Credits

Cutscenes - A Powerful (and Misused) Narrative Design Tool - Extra Credits

There's nothing inherently bad with cutscenes. In fact, they are powerful

Mechanics Shaping Story - Re-examining the Core Gameplay Loop - Extra Credits

Mechanics Shaping Story - Re-examining the Core Gameplay Loop - Extra Credits

Play World of Warships for free: New players will receive 1 million

Using Narrative as Context - Balancing Gameplay and Story Elements - Extra Credits

Using Narrative as Context - Balancing Gameplay and Story Elements - Extra Credits

Read more details and related context about Using Narrative as Context - Balancing Gameplay and Story Elements - Extra Credits.