At a Glance: I intro my new level-editor-within-unreal's-level-editor Scaffold, with a little lecture about my technical justifications. Now that the tank's basic behavior is working, we refine the visual design and start making real art assets.

Nightshift Galaxy Dev Stream 028 Playtest Prep -

I intro my new level-editor-within-unreal's-level-editor Scaffold, with a little lecture about my technical justifications. Now that the tank's basic behavior is working, we refine the visual design and start making real art assets. A little "programming plumbing" to set up parts of the spider tank to take damage.

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  • I intro my new level-editor-within-unreal's-level-editor Scaffold, with a little lecture about my technical justifications.
  • Now that the tank's basic behavior is working, we refine the visual design and start making real art assets.
  • A little "programming plumbing" to set up parts of the spider tank to take damage.

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NIGHTSHIFT GALAXY DEV STREAM 028: Playtest Prep

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Now that the tank's basic behavior is working, we refine the visual design and start making real art assets.

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