Quick Context: This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are. Improved the maximum resolution while reducing total node count and switching back to cubic nodes.
Unity 3d Pathfinding Early Experiment -
This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are. Improved the maximum resolution while reducing total node count and switching back to cubic nodes. Please click on the annotation in the video to see the latest demonstration.
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- This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are.
- Improved the maximum resolution while reducing total node count and switching back to cubic nodes.
- Please click on the annotation in the video to see the latest demonstration.
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