Page Summary: We create the entity class that will be the base for all other entities in the game.

Window Setup And Ship Polygon Creation Flat Asteroids 00 -

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  • We create the entity class that will be the base for all other entities in the game.

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Visual References

Window setup and Ship Polygon Creation - Flat Asteroids [00]
Asteroid Entities - Flat Asteroids [02]
Polygon Area and Collision Circles - Flat Asteroids [04]
Learn to Code Asteroids - Lesson 6 - Polygon on Polygon Collision Detection
Learn to Code Asteroids - Lesson 4 - Point in Polygon Collision Detection
Entity Creation and Player Movement - Flat Asteroids [01]
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Window setup and Ship Polygon Creation - Flat Asteroids [00]

Window setup and Ship Polygon Creation - Flat Asteroids [00]

Read more details and related context about Window setup and Ship Polygon Creation - Flat Asteroids [00].

Asteroid Entities - Flat Asteroids [02]

Asteroid Entities - Flat Asteroids [02]

Read more details and related context about Asteroid Entities - Flat Asteroids [02].

Polygon Area and Collision Circles - Flat Asteroids [04]

Polygon Area and Collision Circles - Flat Asteroids [04]

Read more details and related context about Polygon Area and Collision Circles - Flat Asteroids [04].

Learn to Code Asteroids - Lesson 6 - Polygon on Polygon Collision Detection

Learn to Code Asteroids - Lesson 6 - Polygon on Polygon Collision Detection

Read more details and related context about Learn to Code Asteroids - Lesson 6 - Polygon on Polygon Collision Detection.

Learn to Code Asteroids - Lesson 4 - Point in Polygon Collision Detection

Learn to Code Asteroids - Lesson 4 - Point in Polygon Collision Detection

A game isn't a game until you can shoot something. So that's what we'll be working on in this lesson. Adding the player bullets will ...

Entity Creation and Player Movement - Flat Asteroids [01]

Entity Creation and Player Movement - Flat Asteroids [01]

We create the entity class that will be the base for all other entities in the game. The player