Quick Summary: I fixed a lag bug in my code that was a remainder adding to the time of the next loop but was supposed to be subtracted and was ... Please note, the frame rate is lower in the video that in the game, and there are no artifacts.
Schine Engine Physics Vehicles Constraints Jogl Jbullet Ogremax -
I fixed a lag bug in my code that was a remainder adding to the time of the next loop but was supposed to be subtracted and was ... Please note, the frame rate is lower in the video that in the game, and there are no artifacts. After integrating JPhysX into my Game library, I wanted something more complete.
Important details found
- I fixed a lag bug in my code that was a remainder adding to the time of the next loop but was supposed to be subtracted and was ...
- Please note, the frame rate is lower in the video that in the game, and there are no artifacts.
- After integrating JPhysX into my Game library, I wanted something more complete.
- This is a 3D Application made using C++ and GLSL which is a demo of using
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